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I think it’ll be fun for players to explore that but also we want it to be more expressive, you know, your choices matter when you set him up.”Ĭould we see God of War Ragnarok come to PC as well as PlayStation consoles? Following the recent revelation of the 2018 God of War port, there is a tentative rumor that its sequel could get a similar treatment.
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This, Williams added, goes “all the way down to the defense, so you can kind of play a little differently and enemies know how to respond to that, or force you into these different situations where you need to use different things. The reason for this, William explained, is because he and the team at Santa Monica Studio “really want to open up expressive choice to the way that you build your Kratos, like the equipment and loadout and things like that." When Ford pointed out that in the most recent trailer there are moments where it looks like Kratos’ Guardian Shield has a different design and Kratos is using it in different ways, Williams said this was true and that while he didn’t “want to go too deep on it”, the game will have “different shields, and they have different defensive options and abilities.“ The game will bring Kratos and players enjoy a little more variety when it comes to the shields that can be used, according to director, Eric Williams, in an interview with God of War YouTuber Jon Ford. Between the five years taken to develop 2018's God of War and the four that will be spent on Ragnarok, the studio would rather the Norse storyline didn't run over nearly 15 years through a third game, as it’ll be “too stretched out.” Barlog explained that the main reasons to conclude the Norse saga in God of War: Ragnarok was because of the long development time involved in making a modern God of War game.
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Santa Monica Studios creative director, Cory Barlog, has confirmed in an interview that Ragnarok will conclude the Norse storyline that started with 2018’s God of War on PS4. It cannot be the quality of our titles, and it surely won't be the health or the wellbeing of our amazing team.Image credit: SIE Santa Monica Studio (Image credit: SIE Santa Monica Studio) With these things, something's gotta give. So we've made the decision to push that game out to next year, to ensure that Santa Monica Studio can deliver the amazing God of War game that we all want to play. “And for God of War, the project started a little later. But that isn't quite certain yet, and we're working as hard as we can to confirm that to you as soon as we can. For Horizon, we think we are on track to release this holiday season. And for both of those, they're frankly affected by access to performance capture and talent. So we have, currently, two very big, very narrative-driven games in development: Horizon Forbidden West and the next God of War. We want to ship extremely high-quality games, finished games, and we have to do that obviously without pushing our teams to the breaking point. “But I can tell you, we're not going to risk the quality. LLXnEof2Lg- Santa Monica Studio Is Hiring June 2, 2021 Or you could risk the final quality by doing it in a different way. You could do it later in the schedule, which could cause you problems. But when you're doing performance capture for a lot of cinematics, with multiple actors - that's not so simple to solve.
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We've come up with some really clever solutions to some of this, we built tiny recording studios in people's houses. “Primarily performance capture, audio work. “Perhaps the biggest challenge has been when we need specialist locations, often physical locations,” Hulst said on the Official PlayStation Podcast (via PlayStation Blog).
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Additionally, Hulst also revealed that Gran Turismo 7 will also be available on both the PS4 and PS5. God of War: Ragnarök developer Santa Monica Studio confirmed the game's delay to 2022 later in a tweet. Hulst cited the ongoing COVID-19 pandemic and the challenges of access to performance capture talent as the reasons, while speaking on the Official PlayStation Podcast. God of War: Ragnarök has been delayed to 2022, PlayStation Studios head Hermen Hulst revealed on Wednesday, but there's a saving grace: it's also coming to the PlayStation 4 in addition to the PlayStation 5.